Essence of maneuver conflict
Create, Exploit, and Magnify
- Ambiguity
- Alternative or competing impressions of events as they may or may not be.
- Deception
- An impression of events as they are not.
- Novelty
- Impressions associated with events/ideas that are unfamiliar or have not been experienced before.
- Fast Transient Maneuvers
- Irregular and rapid/abrupt shift from one maneuver event/state to another.
- Effort (Cheng/Ch’i or Nebenpunkte/Schwerpunkt)
- An expenditure of energy or an irruption of violence—focused into, or thru, features that permit an organic whole to exist.
Payoff
- Disorientation
- Mismatch between events one (seemingly) observes or anticipates and events (or efforts) he must react or adapt to.
- Surprise
- Disorientation generated by perceiving extreme change (of events or efforts) over a short period of time.
- Shock
- Paralyzing state of disorientation generated by extreme or violent change (of events or efforts) over a short period of time.
- Disruption
- State of being split-apart, broken-up, or torn asunder.
Aim
Generate many non-cooperative centers of gravity, as well as disorient or disrupt those that adversary depends upon, in order to magnify friction, shatter cohesion, produce paralysis, and bring about his collapse.
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