Essence of maneuver conflict

Create, Exploit, and Magnify

Ambiguity
Alternative or competing impressions of events as they may or may not be.
Deception
An impression of events as they are not.
Novelty
Impressions associated with events/ideas that are unfamiliar or have not been experienced before.
Fast Transient Maneuvers
Irregular and rapid/abrupt shift from one maneuver event/state to another.
Effort (Cheng/Ch’i or Nebenpunkte/Schwerpunkt)
An expenditure of energy or an irruption of violence—focused into, or thru, features that permit an organic whole to exist.

Payoff

Disorientation
Mismatch between events one (seemingly) observes or anticipates and events (or efforts) he must react or adapt to.
Surprise
Disorientation generated by perceiving extreme change (of events or efforts) over a short period of time.
Shock
Paralyzing state of disorientation generated by extreme or violent change (of events or efforts) over a short period of time.
Disruption
State of being split-apart, broken-up, or torn asunder.

Aim

Generate many non-cooperative centers of gravity, as well as disorient or disrupt those that adversary depends upon, in order to magnify friction, shatter cohesion, produce paralysis, and bring about his collapse.

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