Essence of maneuver conflict

Create, Exploit, and Magnify

Ambiguity
Alternative or competing impressions of events as they may or may not be.
Deception
An impression of events as they are not.
Novelty
Impressions associated with events/ideas that are unfamiliar or have not been experienced before.
Fast Transient Maneuvers
Irregular and rapid/abrupt shift from one maneuver event/state to another.
Effort (Cheng/Ch’i or Nebenpunkte/Schwerpunkt)
An expenditure of energy or an irruption of violence—focused into, or thru, features that permit an organic whole to exist.

Payoff

Disorientation
Mismatch between events one observes or imagines and events (or efforts) he must react or adapt to.
Disruption
State of being split-apart, broken-up, or torn asunder.
Overload
A welter of threatening events/efforts beyond one’s mental or physical capacity to adapt or endure.

Aim

  • Generate many non-cooperative centers of gravity, as well as disorient, disrupt, or overload those that adversary depends upon, in order to magnify friction, shatter cohesion, produce paralysis, and bring about his collapse;

or equivalently,

  • Uncover, create, and exploit many vulnerabilities and weaknesses, hence many opportunities, to pull adversary apart and isolate remnants for mop-up or absorption.
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