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Wrap-up — Game and How

Game

• Create tangles of threatening and/or non-threatening events/efforts as well as repeatedly generate mismatches between those events/efforts adversary observes or imagines (cheng/Nebenpunkte) and those he must react to (ch'i/Schwerpunkt) as basis to

• Penetrate adversary organism to sever his moral bonds, disorient his mental images, disrupt his operations, and overload his system, as well as subvert, shatter, seize, or otherwise subdue those moral-mental-physical bastions, connections, or activities that he depends upon thereby

• Pull adversary apart, produce paralysis, and collapse his will to resist.

How

• Get inside adversary observation-orientation-decision-action loops (at all levels) by being more subtle, more indistinct, more irregular, and quicker—yet appear to be otherwise.

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